divinity original sin 2 mage build This is a topic that many people are looking for. khurak.net is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, khurak.net would like to introduce to you YouTube. Following along are instructions in the video below:
“The original sin is in full swing. And one of the major issues players are are having with the game is builds what build do i use what s a build for a warrior ranger mage. Etc. Since the game is extremely difficult.
This has come much more into focus than one would expect and this build guide we re going to cover the extremely versatile elementalist. Let s jump into this build and see just how it works note that it is recommended you play this build as a human to maximize your critical chance. The elementalist uses all forms of magic to destroy its enemies. At first glance.
This doesn t seem like a great idea because spreading your attributes. So widely can reduce your damage. Which is much more noticeable later in the game. However there is a way around this so.
That you can still deal excellent damage with a more spread statues tribution dumping. Only the minimum points. Into each magic skill line and the rest into polymorph will grant you one extra attribute point for each rank this allows you to drop it into intelligence. Which increases the damage of all intelligence based skills by 5 regardless of skill line when making an elementalist you re going to need to focus on three different attributes intelligence constitution.
And memory intelligence will increase the effectiveness of all the damage dealing skills constitution will help keep you alive and memory will allow you to memorize. Many skills elementalists will need far more memory than the average player because they have access to many more skills. I recommend a 2 to 1 to 1 ratio of intelligence constitution and memory this will allow you to deal decent damage stay alive and have a significant assortment of spells has an element list you ll be using armor that requires intelligence. This type primarily focuses on magic armor.
So you ll be much more vulnerable to physical attacks by melee units or archers you can use geomancer skills. However to buff your physical armor to compensate as an elementalist you will be extremely hard to kill. Because you have access to nearly every magic spell in the game. And can buff your armor constantly when it comes to weapons you ll want to use a wand and shield.
The wand simply because it requires intelligence. Which you will have a ton of and a shield to increase your armor..
You should never need to attack with your won and gain no extra damage to your skills from using a staff for this reason use the wand with best bonuses not with the highest damage just a general note about gear as an elementalist. Ideally you want equipment that increases intelligence. As this is the best way to increase the overall damage of your build after intelligence you want critical chance because it affects all spells gear that increases individual abilities like arrow third is not as good as just flat intelligence or critical. But is better than nothing.
However don t be afraid to prioritize one or two elements. If you find they re working best for you and keep that in mind when selecting your equipment. After all you don t need to be a perfectly balanced elementalist especially. If you find some skills better than others one of the hardest parts about making a built in divinity original sin.
2. Is getting your abilities distribution correct. It s easy to get spread too thin and often people make the mistake of not spreading points around enough the bonuses you gain from abilities in this game are somewhat different than the original so it s easy to see why people can get confused let s take a look at what abilities and talents you need for an elementalist for this build you want to put 3 points. Into geomancer 3 points into hydro sophist 3 points.
Into pyrokinetic 3 points into arrow 3rd 10 points into pi morph and the rest into huntsman. This will allow you to use nearly every elemental skill in the game. While maximizing your damage. Early game.
Players will not need more than 2 points. In each elemental ability. So be sure to start increasing polymorph around level 5. And only take the others to 3 points as necessary to unlock skills.
You can also take any elemental ability up to 5 later in the game to unlock the more powerful skills polymorph is the best way to increase your damage. So you want to add to it as often as you can elevation can drastically increase your damage as an elementalist. But it s not always possible. Which is why huntsman is prioritized last.
If you really don t want to take huntsman. Then i suggest alternating investing points into the elemental abilities..
However you will do less damage this way as far as talents go ahead recommend the following mnemonic since you will need to memorize a shitload of spells this will help ease the amount of attribute points spent in memory. Take this one early to free up points for intelligence elemental affinity since you will literally be capable of using every element. You can utilize this talent more than any other possible build out there note that you cannot reduce the cost of a skill below one savage soar leash this wall. All your spell s to critically hit.
Which will help to increase your damage output. You want to take this around the end of act. 1. Because you won t have much crit early on anyway far out man this will increase the range of your skills and londa tax.
By 2 meters. This isn t the most useful talent. But it fits with this sort of bill better than most this talent is much more noticeable. When you are in higher elevation than your target hothead since it is much more difficult for mages to reach higher critical chance values than other characters this talent can help fill in the gap.
Just be sure that you have high initiative. So you can buff up before you take vitality damage executioner depending on your group makeup and how well you follow this guide and spend time on your gear. This talent is likely a decent addition to your build the downside. Is that you ll have to put a point into warfare and it only triggers once per encounter torture increases the duration of your damaging status effects from skills and surfaces you ll have to evaluate if you think this is worth a slot since the only two damaging effects.
You ll do here are burning and poisoned now that you ve decided which talents and abilities. You want you ll need to identify just which skills work best with this kind of setup. This section would be pages and pages long. If i listed all the skills you could use here so instead.
I will simply list some i feel or must haves for this build keep in mind that you will literally have over 100 skills to choose from since builds evolved over the course of the game. I m going to put the skills in order from earliest obtainable to latest because you won t be able to get them all right away fossil strike. Another decent aoe for 2 ap. That also slows targets and put soil around them hindering their movement.
This skill is excellent for controlling the battlefield early on and taking naeli out of the fight until they can be dealt with impalement for 2 ap does pretty decent aoe damage and can cripple enemies keeping them from moving on their turn worm tremor is also good. But the 3 ap cost prevents me from adding it here teleportation this skill is one of the few you can deal physical damage..
Which you will need to do on the rare occasion and it just has so many uses both in and out of combat that you pretty much can t live without it chain lightning this skilled us very good damage for 1sb and that s why it s listed here. It s sometimes difficult to hit many targets with soyuz teleportation and move them. Together before unloading with this skill armor of frost a good way to regain some magic armor and removes many negative status effects can also use on a teammate which is good you shouldn t need it often. But it s good to have deals really good damage in an aoe that ignores teammates and also chills enemies.
This skill hits like a truck from high up. And can really help you put the pressure on a group fireball. This is your go to skill for massive fire damage and for igniting services. Not really much else needs to be said about it because it s a no brainer make enemies walk through it to get to you meteor shower does devastating damage because.
3. Sp and 4 ap use apophysis and then unload with this skill and any other high sp cost skill like hailstorm tactical retreat. Although a huntsman skill using this can immediately put you into high elevation helping to increase your damage output. Very good to get early on farsight this will further increase the range of your cast skills making you even more dangerous.
It requires three and a huntsman. So you won t be getting this until. The second half of the game. However apophysis.
This is frankly just beastly with this build this skill allow you to use every source. Costing skill for zero source for two turns hands down one of the best skills in the game. But works best with this sort of setup. Consider adding some necromancer skills to this build.
If you wish to be able to deal a little bit more physical damage. Damaging necromancer skills are intelligence based. So they will still perform well. Because of the way this bill.
Distributes its points this will not cost you a huge loss in damage. Only the one or two points spent necromancer versus where else they would go if you are running an elementalist in a group of four then you ll have difficulty early on acquiring the necessary skills to play this role effectively without severely gimping your other party members skill books cost money..
And you will need to purchase as many or more for this one character as you would the rest of your teammates for this reason elementalists take a while to get going. And you won t start to see this build really shine until around level 9. Keep that in mind. And don t let that discourage you as an elementalist your job is really to control the battlefield.
So that enemies cannot easily attack you or your teammates using ice fire. Poison oil electricity water and whatever else you can pull out of your arsenal. Create barriers making enemies have to make tough choices and of course rain destruction down upon them in every possible way. What s really fun about this build is that you have something in your bag of tricks for just about every scenario.
You don t have to take all elements to be an element list. If you have a player in your party for example that specializes in fire spells. It s perfectly acceptable to drop fire and focus on the other three elements party. Composition and synergy is far more important than just the makeup of one character keep this in mind when making an elementalist and adjust it to fit the needs of your group three out of four ai.
N t bad this build really shines in lone wolf as you ll have extra ap and tons of skills to use with that ap you ll want to ensure your teammate primarily deals physical damage or you ll have the issues taking down targets. That stack magic armor also i recommend taking some necromancer skills. When playing lone wolf s not only for the physical damage. But the extra healing can really help out a lot lastly out of any build you will ever make.
The elementalist has the highest potential to swing a fight from impossible to easily doable. Take time during your turn and really think about all the possible things you could do before you just click and use a skill. What you decide to do in the first turn or two might be the difference between a wasted 20 minutes or a flawless victory. The elementalist is one of the most complex and rewarding builds out there because it is extremely easy to do wrong.
But amazingly satisfying. When you pull off some gandalf level that leave your friends blah be sure to check out our other build guides good luck sorcerers revlon is counting on music you ” ..
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Divinity 2 Builds Guide for the Elementalist – Mage. Players utilizing this sort of Build will focus on the several or all of the four elements found in Divinity Original Sin 2: Fire, Earth, Air and Water.
Elementalists focus on Intelligence as their main Attribute as it increases the damage of every element. Spending points in Polymorph will grant extra Attributes that can then be spent to increase Intelligence.
It is recommended that players using this Build use a Wand and Shield, thereby gaining the extra Armour from the Shield without sacrificing damage (Elementalists should never need to attack with a Wand because of the number of Skills they possess).
If you re having a tough time or you re new to the game, we have guides that can help you!
Getting Started Guide – https://youtu.be/Qg7nNrjL2pg
Beginner s Guide – https://youtu.be/fHD-PQHzNmE
Guide to Lone Wolf – https://youtu.be/WalD6t29rJc
Party Combination: Magic/Physical/Mixed – https://youtu.be/yoLqkiF6FvU
Optimal Party Composition – https://youtu.be/Ruw_kY6YOw4
Which Build is For You? – https://youtu.be/OYE-lMhhJ0g
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