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” re here with another episode of before you buy that show would give you some some straight up gameplay and our first impressions on the latest games. Releasing and today re talking about we happy for you we got our hands on it a little early for a review copy and this is the first time. I m returning to a game. I already made a video on there are so many other games i want to do this on but today.
We re gonna focus on we happy few which launched in early access mode with quite a bit of fanfare and interest back in july of 2016. My conclusion back then was to absolutely wait i found it a big disappointment and i think it overall hurt. My perception of the game going forward because of the state. It did release in they should have just held.
Off but still now we get this revamped final 10. Version of the game. Thanks to microsoft and gearbox putting some weight behind it and in my complete personal opinion. I m still not crazy about this game.
But it s 50 50. I don t really enjoy playing much of it. But i really like what they do with the world and the story and the characters and i do think it s a vast improvement over what we played two years ago. And i get why there was so much interest in why folks backed it on kickstarter because the game is genuinely charming.
So let me get to that there s enough stuff to point out here that is good that some folks might be intrigued. When i first played the early access version one of the most striking and awesome moments was the intro and thankfully the full game carries a lot of that promise of the cool intro throughout the entire game. The game takes place in an alternate 1964 post world war. 2.
English city of wellington. Wells..
And you are in the shoes of three characters throughout the story. There s sally ally and the more main character who you start out as arthur a. Proud englishman who grapples with the strange state. His society is in this world is controlled in many ways by a drug called joy.
Which keeps citizens happy. It s an antidepressant and it makes them forgetful of the dark past of world war ii and stuff. The society frowns upon those who don t take the drug and cast them out to live in squalor arthur s life itself is turned upside down when he finally refuses to take the drug and his chase from his cushy job a nice life into the wasteland. It s he comes to grips with the memories of him and his brother and he sets out to make things right in what is a surprisingly structured game it s shed it s sandbox survival framework mostly to tell a story focused adventure with small open environments you can explore it there are still elements of where it was a complete survival game and at times.
It does feel a bit awkward. There is tons of scavenging to do but thankfully not eating or sleeping or drinking. Now is a bit de emphasized instead you re incentivized to keep those stats up just because they ll give you buffs. So if you re not thirsty.
You will run more efficiently. If you re well rested. You ll fight better and so on with the other characters having their own slight twist on this which i really liked i appreciate that they did adapt this this way because the game never felt like it should have been a full on survival game. What it now does actually feels a bit like bioshock some people may not want me to compare the two.
But whatever i m gonna. There s a large focus on scavenging for items to scrape through your way forward crafting med kits and weapons and lockpicks along the way. None of it really feels too in depth or really cohesive. Though it s all just there.
And it s fine and that s what most of the gameplay is it s also really glitchy with moments that make it feel really low budget with really wonky npc characters and framerate hitches. It has gotten better with updates overall..
But you should keep it in mind if unpolished games. Really bother you but like i keep saying thankfully. I did find myself fairly interested in the world and story to push through the whole game. The stuff.
I captured here is mostly within the first 5 hours or so not to spoil things. Most specifically because there are some actually really cool moments and great bits with characters that pop to life in these pre. Rendered cutscenes. The mood and atmosphere successfully really bounces around between dour and sad and grim dark.
Serious stuff. And then weird and wacky and downright acid trippy sequences. With a 60s inspiration that really kept me interested i yearned to even just read notes. I would pick up in the world.
I would listen to radio broadcasts and stop and look around and check out stuff because the world of welling to wells is pretty damn interesting it s the best part of the game if this is your type of thing in games if you like experiencing this stuff. The voice acting the sounds and music are all mostly top notch making characters and goofy enemy bodies real surprisingly imposing and the differences between being high on happy drugs and being in the sad real world totally wild the game is focused around combat stealth and exploration. But also there s a more social aspect. Where people can tell whether or not you re on your medication.
And they can turn on you this like other gameplay elements. I ll get to unfortunately feels a little half baked well i appreciate the fact that it s unique and the act of hiding from people or managing your joy intake feels very simple and most of the time it was all a breeze to get through you just have to watch yourself in certain neighborhoods. You know dressed normal don t run around like a crazy person punch people or rummage through garbage bins and you ll mostly be okay. Well.
I can t really offer suggestions on how i would have liked to have made the social aspect. Stronger..
I can only say i saw the potential and just wish there was more of it because sitting on a park bench reading a newspaper while a scary policeman walks by is a cool experience. But the actual ramifications seem fleeting most at a time but thankfully the other two characters do manage to make the experience fairly fresh throughout the whole playthrough so i ll give points for that just as the whole adventure. Especially because the characters come from essentially different classes with different opinions within the world. Which is cool to experience.
It s managing your inventory items and slowly dragging through some parts of the actual gameplay that killed the experience for me. Though. There is stealth and combat the stealth is relatively simple and workman like although sometimes the ai is frustratingly stupid. There have been fixes in the review build i have been playing but most of the time i found myself just throwing distraction objects in one direction for the guards to walk to while i headed it in the opposite direction rinse repeat like i said mostly simple and kind of lame.
But the footsteps indicator is a nice touch. Though if we all talked about mechanics you see the footsteps of your enemies. And it s a nice self awareness indicator that doesn t feel completely hand. Holding or covering up the entire screen letting you see through walls or something.
It was a nice gameplay touch. And i appreciate it but combat is where it falls apart for me. Though it s melee focused and you ll use random household objects and makeshift weapons to bludgeon bullies and police and crazed citizens with a light and eventually heavy attack a block and a shove button to break guards. It s all very simple and hitboxes feel weird from both you and the enemies distances on either receiving in and they move around awkwardly and it just always feels very unpolished and not very fun occasionally.
I would laugh when i d slap someone across the face with a shovel. But mostly i tried to avoid combat as much as possible and not just from a stealth aspect. But one might argue that with stealth elements. That s supposed to be the case to just avoid the combat.
But the game throws you in direct combat situations way more than i would like i did like having a light progression skill tree to kind of work my way through and make my character better it s relatively simple. But it does not hurt the game at all it gives you a little bit more to choose from in terms of your play style..
But when it comes down to hitting people with stuff. I just didn t really enjoy it but thankfully. Most of the time. It s pretty easy to get through and move on even if you re mobbed by people.
But again getting through it all was somewhat worth it thanks to the art the environments the world and the story i still manage to be glad i played through it despite not enjoying like 40 of it that s crazy. I know. But the game grapples with depression and happiness family politics and government control. And some surprising post world war two stuff in ways that i didn t expect that kept me interested i wouldn t really run out and check it out the second especially because it s filled with a lot of gameplay you might not enjoy.
But if you like narrative focus games. I wouldn t completely completely write it off. But really i d say watch more gameplay stuff check out other reviews and just just see how you feel before you go into it because it really is just a mixed bag god i can t believe it s such a stereotypical review phrase. But of course.
This isn t before you buy so i give you pros cons and tons of personal opinion. And now i definitely want to hear yours down in the comments. We happy few does drop this friday. The review is out a little bit earlier so come back let me know what you think if you have been following the game from kickstarter.
I definitely want to hear your opinions and maybe you checked out the early access version. Whoever you are whatever it is let s talk we happy few down in the comments also in discord igg slash game ranks if you enjoyed this video you should consider subscribing and clicking that notification bell. So you know when we upload a video. We do every day.
So it definitely might be worth it but as always thanks for watching we ll see you ” ..
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