maya render settings This is a topic that many people are looking for. khurak.net is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, khurak.net would like to introduce to you Maya 2017 Essential Training Render settings in Arnold. Following along are instructions in the video below:
“We render with arnold. We do need to control our render settings. So let s s take a look at the render settings window for arnold. Now if we open render settings.
You ll notice that arnold has a lot of tabs here probably the most important one is the arnold renderer tab. Now the first rollout here is sampling and this will determine the ultimate quality of the image. The higher the number here the better the quality of the anti aliasing and the better the quality of the image and of course. The longer it will render typically more quality in a renderer means more time.
We can also change the type of filter that it uses for anti aliasing by default. It s gaussian. But we have a whole bunch of these that we can use now another really important roll out is called ray depth. Now what this does is it calculates.
How many times. A ray will pass through the scene. Before arnold puts it to bed. So if you want to bounce off a diffuse object you can bounce off at one time or many times.
Now if you re doing reflections and refractions you may want to increase this quality. So that the light will bounce through more times. So particularly for refractions you may have a light beam. That s going through multiple pieces of glass or transparent objects.
You ll need to have a number high enough to account for all of that so for example. If you have a glass with water in it. The ray is going to hit the surface of the glass. It s going to hit the back of the glass.
It s going to hit the water the back of the water and then two more times through the glass. And that s already six ray hits just to get through the glass of water and then that ray may actually bounce back again so you want to make sure that these numbers are high. When you get to final rendering. Now again these will add more time to your render.
So if you want to do test. Renders you can always keep these low and the and ramp them up when you get to final rendering. Now in addition to this we have an environment tap. Which allows you to create things such as image based lighting and atmospheric effects.
We have motion blur which i will talk about in just a little bit. And then we also have options for lights and textures. How to control them and how to anti alias them you go over to the system tab. This will show you how it will render in the viewports and then we also have additional tabs here for things such as diagnostics and overrides now if we want in the overrides.
We can ignore any part of the scenes. So if you re working on just one type of object you can ignore things just to turn them off so as you can see we ve got a lot of control here in the render settings window. And we ll be using this a little bit more as we ” ..
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