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“To rock paper shotgun. Where today we re stepping into a dog eat dog world world where desperate times force people to desperate measures and cruel overlords mess with the of the common man. But enough about the epic games store exclusivity deal i want to talk about metro exodus. More specifically.
I m here to tell you why i think it s the best metro. Yet and the perfect culmination of artyom s story in fact i d go as far as to say that it s the best single player. First person shooter. I ve played in a few years at a time where everyone is going battle royale crazy 4a games have stuck to their guns their weird hand pumped gas guns and delivered their most ambitious solo adventure yet forget 100 people battling for supremacy.
I m not sure you ll meet 100 people in the entire game. Although these new humanimal enemies would be amazing at pubg camouflage to die for before we pop on our gas masks and step out into the wilderness. A couple of quick things i will try and keep this as spoiler free as possible there won t be any cutscenes or story details and if you do enjoy this video. I d love it if you d give it a like and subscribe to the channel to everyone who does i raise a glass of impressively physics.
Enabled alcoholic beverage and to those that don t you only get a bitter dose of fartizin god knows what fartizin cures anyway let s get on with it the first reason. I love exodus kind of applies to the wider series to me. Metro is the opposite of a power fantasy. Which is what most games boringly adhere to metro is a struggle fantasy.
A game that revels in the toil of a decaying world. It s a world so harsh and unforgiving. Even the rotting landscapes are decorated with paintings of rotting landscapes. Traditionally metro consigns you to cramped tunnels lit with a flashlight that has to be cranked for power every few minutes.
And when you do get out into the light. The air is so toxic you re forced to wear a gasmask meaning. You can t really see all that amazing art design. Oh and those gulping breaths aren t gasps of wonder at the majestic soviet architecture.
That s you suffocating because you forgot to manually change your air filter no metro. Doesn t shepherd you to the end credits and exodus is true to this it repeats. All the awkward mechanics established over two games. But adds fun new ones like holding up your map to get your bearings.
Very far cry. 2. Which is another masterpiece of deliberately unfriendly game. Design or you get weapons clogging with dirt to increase the chance of jamming and even though.
It s a bit silly. I quite like that tumbleweeds throw twigs straight onto your eyeballs. It all combines to conjure this immersive hard edged world the best change is swapping currency for crafting instead of exchanging bullets for supplies. You use your backpack to whip up air filters health packs or basic ammunition.
You re constantly weighing your needs do you hold back chemicals for an emergency air filter is a tikhar flame capsule worth more than three medkits yes you had to make similar calls when buying goods in previous games. But those decisions were limited to metro stations dotted throughout the story with a craft bench on your back at all times. You re free to make bad decisions. Whenever you want and there s a greater tension because of it a question.
I ve seen a lot in the comments is whether metro s oppressive vibe. Can exist outside of the claustrophobic setting of moscow s underground exodus. Does take us to plenty of tunnels. But the meat of the story is spent in three larger sandbox areas.
But don t think of these maps as traditional open worlds while bigger and more free flowing than before there are no lines of broken cars. Penning us in here..
There are plenty of tricks to focus the storytelling in the boglands of the volga river for example action is confined to islands navigated by rowboats with poison spitting shrimps. Preventing you from idly exploring and areas of high toxicity encourage fast sightseeing before you grow a hand out the side of your face or something later in the sinister remnants of a kids summer camp steep valley walls and crevices turn a vast forest into a more delicate creep through warring territories far from from feeling penned in by invisible walls. However you can simply go. Wherever is logical.
Where the map is at its most open in the deserts of the caspian sea a pair of binoculars cut it down to size pinpointing areas of interest at first. I thought this might spoil the fun of discovery. But it fits with the fiction. You re not meant to be holidaying in this grim world.
But getting in and out fast and acting on whatever intel you can scrape together in the caspian desert. The binoculars. Really do guide you away from a lot of empty sand something i only discovered by wasting time driving my dusty old banger out to the empty shipwrecks. It wasn t time wasted.
However splatting mutants on the windscreen will always make a trip worth taking. But if the maps are not as open as you might expect they re open enough for the desired effect. The excitement of seeing an ominous structure on the horizon. And wondering what horrors it contains or the tactical thrill of approaching enemy outposts from any angle.
The simple ability to tackle landmarks in an order of your choosing can have big ramifications items. Scavenged in one place might make a huge difference elsewhere. I m still kicking myself that the last location. I cleared out in the caspian was the hiding place of the sniper scope.
I really needed for the previous three hours of exploration in moments like this open maps feel like a perfect fit for a scavenger sim. What s really impressive is how the game keeps you on a retractable dog leash. Letting us scamper freely around the maps before reeling us back in when there s something important to show us i touched on this my previous video. But only by playing the whole game do you see how well 4a games.
Maintain the scripted thrills. They mastered in 2033 and last light. The team has long cited half life as an inspiration for their games. And i m glad they haven t totally given up the set piece driven corridor shooter.
With valve showing zero interest in the genre. They perfected. I m glad someone is carrying the torch. Even if you do have to pump every three bloody minutes in the context of exodus.
Scripted action. Sometimes means. Visiting a standalone level longterm. Fans will be pleased to hear that exodus isn t just sandboxes from start to finish.
I m glad we get to visit more traditional tunnels. If only to see how recent updates to the 4a engine bring them to life this engine has some of the best lighting. I ve ever seen especially if you boost it with rtx ray tracing and watching a flashlight slice through the dark murk of the underground is a great showcase for the studios tech team. But i also love the way 4a draw you into interior locations within the sandbox places.
Where they have total control over space and pacing at one point. I was exploring an old terminal. Quite a harmless bit of scavenging only for it to turn into a huge game of cat and mouse or should that be catfish and mouse. When you see what radiation has done to local wildlife.
You ll never be able to flush. A goldfish down the toilet again likewise a trip down into buried archives..
Allows 4a to unleash spiderbugs for a third time. These scuttling nightmares have to be driven away with your torch as they attack from all angles. In these moments. You could be playing 2033 or last light.
But then you re only 20 minutes and tens of dead spiders away from bursting back out in the open and left to your own devices. Again compare this to the other open worlds. Those of bethesda avalanche. Even rockstar and you ll see games that handle scale with ease.
But sometimes struggle to assert themselves in more intimate action. Exodus is one of very few games to strike that balance the only real downside to a more open. Metro. Is it gives monsters more angles of approach to murder you as you try to go sightseeing.
Which is bad unless you re attacked by a demon who gives you the kind of view a sightseer dreams of the answer to this is guns. But not your usual guns. This isn t a world of gleaming military toys. But that actually works in metro s favour.
When you have to carefully nurture a gun giving it little chemical baths at the workshops and hunting down shiny new parts. It feels that much more fulfilling when it s in your hands. Doing the job. You prepared it for personally.
I ve always been a sucker for metro s silenced revolver as soon as i had one in 2033 and last light. I wouldn t swap it for the whole game. Especially when i could buy a times four scope and deliver headshots with impunity once i pieced it together in exodus. Not even a pack of watchman could wipe the grin from my face of course other dream weapons are available and exodus encourages you to create your own with a quick modding system that alters the nature of a gun in just a few seconds.
What i love about this building system is the way you adapt on fly popping on a night. Vision scope for dark caves or removing suppressors and extra shotgun barrels. When you know you re about to meet something big and nasty. Because these parts are scavenged from dropped guns or found at locations around the map.
There s a real sense of making do with what you ve got for a good portion of the game. I was stuck using an ill suited night vision sniper scope out in the burning. Sun. Just because i hadn t found the right part all this would be meaningless.
If they handled like peashooters. But with ammo being so scarce 4a work. Very hard to make sure each pull of the trigger feels rewarding. Thumping.
A ball bearing into a goon s heads from 100 feet feels as unpleasant as it sounds like anton chigurh and his bolt gun in no country for old men. It s mechanical and matter of fact and while noise is generally best avoided. I can t resist the valve rifle. The sound of the shot reverberating across the desert is sexy enough that i don t care if every bandit knows.
I m coming of course guns are only ever one solution in exodus and while 4a. Do force your hand in regular gunfights. You are free to creep through much of the game. Even more so than in previous entries.
Metro s stealth is a strange beast as it s quite rudimentary when you describe it you have a visibility meter on your wrist and can extinguish. Most lights in the world to make it your shadow y playground..
But that s kinda it compared to deus ex or dishonoured. It s very barebones. But if it feels exciting to succeed with these rules i guess it kinda doesn t matter i love the quiet approach watching enemy headlamps to estimate their line of sight and systematically turning off the lights to make the world more amenable to my lurking ways just the sound effect of artyom blowing out a candle gives me a chill. It s an aggressive puff of air from a pair of lungs that know they re going to be doing some damage in the next few minutes.
I like to imagine. This is how batman blows out the candles on his birthday cake. But i do wonder if it s slightly overpowered. The ai is pretty generous with henchmen often failing to hear nearby attacks and once you start succeeding in stealth.
It can tip the entire survival scales in your favour as you ll be using fewer bullets and medkits familiarise yourself with the throwing knife. Which is an instant kill on most enemies and can be retrieved for endless reuse and you can go for long stretches without doing any crafting on one hand this feel like a reward for smart stealth play so it didn t really upset me. But i was playing on hardcore difficulty because i wanted to feel the proper squeeze of the survival struggle. But as it is i often felt one step ahead of the game.
I wonder if the inclusion of a quick save is also to blame the previous games. Limited you to strict checkpoints. So were a bit harder as a result perhaps a ranger playthrough will shut me up. But i didn t fancy taking on the game without hud elements in my first attempt one stealth related idea.
I did really like is using the day night cycle to gain an advantage by sleeping in safe houses. You can jump to night. Where guards are more likely to be resting the flipside is poor visibility and your flashlight will give you away. And more monsters come out at night.
I think the risk reward element would have more sting to it if nocturnal stealth. Didn t give you such a huge advantage. But it s still appreciated one way to up the difficulty is to attempt a non lethal run or as non lethal run. As you can be outside of forced shootouts traditionally metro.
Has rewarded forgiveness. If you can call a punch to the head forgiveness with good and bad endings exodus conclusion is apparently more elastic than good or bad. It s hard for me to test as i ve only played through once. I didn t have another 20 hours to play through and experiment.
But endings aside you ll probably want to let people live just because they re so rich. In character. Metro. Has always been good at introducing lore without forcing exposition or reading down your throats.
And that task is even harder. Here. As each sandbox area has its own political situation that needs to be introduced and rectified in the brief time you re there. But it s handled very well the core story objectives bring you through the basics.
But if you take the time to explore the map you ll meet other characters who pad out the story or allow you to impact its future. I ll always get a kick out of hearing npcs chat about the things i ve been up to elsewhere in the game. Sometimes these decisions can simply be made by holstering your gun at an opportune moment showing the locals that you re not so bad. This is particularly brilliant in volga where a cult of electric.
Fearing. Luddites can be scared witless with your flashlight by the time you come to leave each level. You have a great sense of what it was about and what the future might hold for it while part of me is sad that we don t get to see what the nazis and reds. The warring factions of moscow s metro are up to these days.
The amount of story exodus gets through in 20 hours is pretty impressive. This would be the natural place to slide into story discussion..
But that would spoil it i will say that i think the final stretch of the game will divide opinions after showing us. The potential of the outside world the game begins to contract over its final few hours a fitting send off for this particular series. But one that might annoy people giddy on fresh air. So instead of looking at the broad strokes.
I want to celebrate the little touches as it s in the attention to detail that metro has always separated itself from noisier shooters. Things like the lonely rooms of empty houses telling us little stories about the people who occupied them i mean whoever lived in this place. Knew how to party they ve got it all booze. An accordion a weird triangle guitar.
Thing and a big ass jar of pickles or the way. That killing enough enemies in an area may force a surrender letting you walk around the surviving guards. Deciding whether to knock them out or execute. Them horribly.
You don t want to get a bad reputation. So do choose carefully or the moments monster launch themselves at you letting you see snapping teeth. And creepy mouth. Suckers.
Up close as horrible as it is the monster designs are kind of amazing so it s appreciated or there s those brief moment. You decide to throw caution to the wind and pick up a gatling gun. Even though you know it s the least ammo efficient gun in the whole game. You just gotta give it a go just once to hear.
The mechanical whir of the chamber or all the bespoke hand animations from shaking gas cans to listen to precious fuel sloshing inside or lighting up a cigarette rolled from old newspaper. The fact that the game has several scenes of old friends standing around smoking together is a lovely lived in touch. Even if it is obnoxious to blow smoke clouds into another man s face and if all else fails who wouldn t want to indulge the childhood fantasy of yanking on the train s whistle. Just don t do it while two very serious russians are having a very serious conversation about saving mankind that wouldn t be smart.
It s in these little moments that the magic of what 4a has achieved is felt. Metro exodus is a survival action. Game that has expanded its canvas. Without losing the edge of desperation in all that extra space and has held on to an attention to detail that was hard to pull off in the confines of a tunnel let alone in vast deserts and valleys.
There are few shooters that have stretched their formula this far without losing what made the formula work in the first place as a huge fan of story driven single player action games. It s such a relief to see the genre continue with this much skill and care. I hope you ve found this video review. Useful and informative.
There s plenty of stuff better. Illustrated with spoiler y gameplay. But you should discover that for yourself. If you ve played metro exodus yourself.
I d love to hear your thoughts down in the comments and if you ve got questions about what i ve said pop them down there and i will answer them as soon as i can if you enjoyed this video. I hope you ll give it a thumbs up and think about subscribing to rock paper shotgunl. Why not check out our recent resident evil. 2.
Review or our preview of fellow post apocalyptic shooter rage. 2. I d love it you came back to the channel again for more good stuff on pc gaming. Hopefully we ll see you soon bye for now ” .
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Metro Exodus steps into a ruined world (this isn t an Epic Games Store gag) and in this Metro Exodus PC review we look at how open world maps improve the survival formula and why it s the best Metro yet. In fact, Matthew says it s the best shooter of the last few years. Watch the review to see if he s spent too long in toxic fumes.
Our full Metro Exodus review is on Rock Paper Shotgun: The SIte – I ll pop it in the comments when it is live – but this video breaks down why we think Metro Exodus is one of the best shooters around. It has much to do with Metro Exodus weapons – from pneumatic rifles to stupidly overpowered silenced revolvers – but also the world you ll be shooting through.
These Metro Exodus impressions explain how 4A Games balance open world exploration with the scripted thrills of their earlier games, to create a fascinating action hybrid. This is Metro Exodus PC gameplay, if you re wondering – captured on an RTX 2060. We ll post a link to the full technical analysis of the game when it is live on the site. This video is more of Metro Exodus analysis of what makes the mechanics tick. For the verdict on tech, head to the site.
We ve spent just over 20 hours in Metro Exodus heaven. Well, we say heaven – the world of Metro is hardly built for fun. It s a world of demons that snatch you from the sky, and Humanimals that burst from the sand to gnaw on your legs. You ll meet lots of helpful friends throughout the Metro Exodus story, however, so you re not alone. In this video we look at Metro Exodus map size, explaining how it s open enough to offer freedom of approach, but never so big that it loses a sense of purpose.
We also show off those Metro Exodus vehicles, from your desert buggy to the frail rowboat. There are a couple of other surprises waiting for you, too. We ve tried to keep the review spoiler free, cutting out any big story scenes. Though this Metro Exodus PC gameplay does show off the three sandbox levels – the Volga, Caspian and Taiga. They ve all been shown in the past, so hopefully that s okay.
How refreshing it is to see a team deliver a proper single player adventure – where everyone else is going Battle Royale crazy, 4A Games have built a meaty adventure for those who prefer to go solo. I hope this Metro Exodus review answers your burning questions – if you have any more, do pop them in the comments and we ll try to answer them as soon as we can. There s a lot to the game, so we ve had to focus on a few favourite bits, but there s lots more to discover.
If you enjoyed this Metro Exodus PC review, why not subscribe to Rock Paper Shotgun for more videos like this? For a taste of our other work, can I recommend our Residen Evil 2 review (https://youtu.be/9il0_E5EYK0) or Reviews Roulette, where we try a selection fo random Steam codes and try to review whatever we discover (https://youtu.be/jUQRiFgoG78). I hope you ve enjoyed our Metro Exodus PC coverage and that you ll kjoin us for future videos on all things PC gaming-related. Thanks for watching.
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